Seeking Japanese-learning business ideas

Hi — I’m a software engineer looking to quit my job and start an (small) company. I love Japanese language & culture. I’d love to start a small company that helps people learn more about Japan and the Japanese language. To that end, I’m wondering if folks in this community have any ideas for tech products or services that they thing would be worth paying for? I know that’s broad, but any feedback is greatly appreciated.

3 comments
  1. A lot of input-heavy learners resort to piracy not (just) because we’re cheap but because distribution agreements play keep-away with the kind of content we need.

    A really good example is when a game is originally written in Japanese, has voice acting in Japanese, distributes the Japanese voices worldwide, but has a region-lock preventing you from *reading* any dialog in Japanese unless you’re in Japan or get a cracked copy.

    Next there’s the technical problem of “okay, now, how do I study from this?” It’s convenient to be able to copy words into a dictionary, and lines or screenshots into spaced-repetition software. Well, we mod games to do exactly that.

    In general technical problems have already been solved. There are *lots* of computer nerds learning Japanese, the tech is very good. There aren’t as many services trying to solve the business and rights problems – basically just Lingopie. (And the pirates running Animelon)

    And a problem with Lingopie is that they force you to use *their* spaced repetition, which is not as good as JPDB.io.

    If *that’s* something you could put together: video, game, manga, literature distribution with a world-class spaced-repetition algorithm your business would actually help people reach proficiency.

    Unfortunately, there’s a problem with that business model: only a tiny fraction of people are willing and able to put in the hours. And those people are generally *not* working high-paying jobs and can afford premium services. You can’t move enough money to have a place at the negotiating table with publishers, so it will be an extreme uphill battle for Japanese. (Lingopie has better content in its European languages – because Europeans *understand* multilingualism much better than Japanese do.)

    So here’s what you should do instead, if you want to be financially successful

    – make yet another Rosetta Stone knockoff
    – gamify it heavily
    – artificially slow people down (ideally you want them to take 1-3 years per JLPT level)
    – make truthy claims about a scientific language-learning breakthrough
    – gacha lootcrate vocabulary packs or somesuch
    – don’t get disappeared by Duo’s white van

  2. As someone who’s currently running a service for people learning Japanese (https://jpdb.io) my advice to you would be: don’t. There’s no money to be made here. (Unless you want to do this as a hobby and not as a serious business.)

    But if you really insist here are a few things you might consider doing to actually make money (which is what the successful players are doing):

    * Pick another language. Japanese is probably *the* language with most resources out there (quantity and quality wise), considering how many tech people want to learn it and instead of doing that create yet another app/website. (Just look at how often a new app/website is posted to this subreddit.)
    * Ideally pick multiple popular languages which many “normal” (as in: non-tech) people want to learn. (You can then chuck Japanese in there as an extra.)
    * Only target beginners. They’re the most numerous group, and unlike more advanced learners they don’t already have a routine so there’s a chance they’ll use your thing.
    * Don’t even try to get anyone to fluency. Getting there is long and hard and takes a lot of work. And most people hate work. Instead sell them on the *idea* of fluency, and let them spin their wheels as beginners.
    * Gamify everything.
    * Optimize for user friendliness and make the process of using your thing fun and addictive, even at the cost of slowing down your users’ progress.
    * A/B test everything to increase user retention and engagement.
    * Have good marketing.

    Even then you’re in for a tough time, because the market is already absolutely crowded with players which are a lot bigger than you and have deeper pockets than you, and who have figured all of this stuff out already.

  3. There are no apps I know that teach Japanese with music, which is a shame because I think most of us have learned English reading lyrics.

Leave a Reply
You May Also Like