I’m sorry but i’ve seen you posted the same vn in different languages.
You didn’t use Google Translate, right?
How did you translate it?
After reading the comments it seems there are some serious concerns as to how you generares the Japanese language content for the game?
Hi!
It seems you’re trying to develop a game based on artificial “intelligence”. Your game has all the strengths and weaknesses of that approach, such as beautifully shaded images with an extra arm or two popping out of nowhere! The art style is also inconsistent. It’s also too verbose. It’s also… you get where I’m going
You are not likely to be successful if you limit yourself to this approach. Currently AI is only useful as a reference or a starting point. If you make it the base of your game, it won’t get any better, and you won’t get any better, and you’ll set an artificial limit on the paid or free help you can get
4 comments
I’m sorry but i’ve seen you posted the same vn in different languages.
You didn’t use Google Translate, right?
How did you translate it?
After reading the comments it seems there are some serious concerns as to how you generares the Japanese language content for the game?
Hi!
It seems you’re trying to develop a game based on artificial “intelligence”. Your game has all the strengths and weaknesses of that approach, such as beautifully shaded images with an extra arm or two popping out of nowhere! The art style is also inconsistent. It’s also too verbose. It’s also… you get where I’m going
You are not likely to be successful if you limit yourself to this approach. Currently AI is only useful as a reference or a starting point. If you make it the base of your game, it won’t get any better, and you won’t get any better, and you’ll set an artificial limit on the paid or free help you can get